To make it worse, if you're not paying total attention while killing the armor sets, your token drops. Vardorvis: special (blob clicking), Axe dodge. Here's a simulation of 10000 KC at a rate of 1/256 (RNG protection) and 1/768 (No RNG protection) RNG protection. Old School RuneScape News. And 3k of those were just getting bronze. DT2 bosses are 1-3 min kills that have substantially better normal loot with a solid drop rate on a 2-3m orb. Why do the new DT2 bosses drop bronze garbage? Surely if something is harder you would be rewarded similarly. These two scenarios are loosely analogous. If two players are in the room and both have contributed 50% to the fight, they'll each have a 1/53*2 chance to get a unique drop. Each of the four bosses fought after the quest will have a chance of dropping a specific item that is used to make this axe, meaning players must kill all four bosses to assemble it. Less likely to go on long dry streaks essentially, the ring could also be more common then the other uniques. Zakisback1234 • 2 min. Unfortunately they will treat this exactly like Nightmare. Between Duke, The Whisperer, Vard and The Leviathan which one do you personally feel strikes the best balance between design, reward, mechanics, challenging, fun, etc. I feel like some of these bosses post quest are phosani level difficulty but have worse drops than muspah. They are: Bellator Ring (Warrior ring) Ultor Ring (Berserker ring) Magus Ring (Seer's ring) Venator Ring (Archer's ring) To make each of the rings, you will need to acquire several items. If you wanna go to the bosses now, you need a mentality of: "okay, i am going to camp 500+ of these". The problem there is that adjusting drops to make things less common is much more likely to piss people off than if you improve the rates. Consistency is key in any game. Support the stream: me an audio clip: Times local to Western Australia (AWST)Sunday. 07% chance of getting the drop by 100 kills (~10x less likely) and a 0. twitch. This also has the benefit of helping to add value to new boss drop tables in addition to the new proposed uniques, so they can be less reliant on resource drops for profit. Control Points summon enemy leader bosses which can also drop loot. Potential small Runelite qol updates with DT2 bosses. They currently are linear lol. With a few players in the game, enough Magic Find and of course, some luck, you should be able to accumulate a glorious arsenal of unique and set items by farming Act Bosses. 1 KC Butch Pet. Old School's most ambitious quest to date is fast approaching. The chance of getting a 1kc drop at 1/99 is 1. The loot table is absolutely crap. The other 26. In a world filled with Muspah, vorkath, Zulrah, and. Legendary Missions/Strongholds 10% Drop Chance: Liberty, Merciless, Diamondback, Sweet Dreams, Nemesis, Chatterbox, Pestilence, Dodge City Gunslinger's Holster, BTSU Gloves, Sawyer's Kneepads, Chameleon. My yanillian hops and coconuts stacks are so large that I could buy a brand new bofa + crystal armor and enough crystal tele seeds to last me forever. Sort of the inverse of Osmumten's Fang effect. It’s stupid to begin with, and should have never been implemented, but it’s jagex and they tend to implement controversial things to the. gp/hr is down in every old boss compared to launch, that's just how it works. Vard: 68hr @ 30kc/hr. 88 snapdragons/patch. Most people that complete a GM, will take 20-30± minutes to complete a GM, speed running in the 10-20 minute range. Is there currently a way to set our ring of shadows to 1 left click straight to a set destination? And this is mostly for Whisperer but would it be possible to allow the teleporters around Lassar city to have customizable left clicks as well so we can just 1 click and go to the cathedral? I. Join. The average KC to get a 1/270 drop is 187, so if you were right at the mean rate it would take ~125 hours at 40 minute. suspect-anteater 4 days ago. If they lock in around 15M and stay there, people will buy the old rings. and an exotic piece isn't even guaranteed. Desert Treasure II - The Fallen Empire is a grandmaster quest in the Mahjarrat series, and a sequel to Desert Treasure I. Desert Treasure two has brought some brand new monsters into the game who drop brand new best in slot rings. The two are not even comparable. And yeah, Midir is my least favorite boss I've ever fought in a Dark Souls game (BoC isn't really a boss and doesn't. This data will be sent to the JAGEX_drops database and listed as 'public-thread' for your account so you are able to get drops faster. Virtus is too cheap too. Equally the same total average drop rate, but making it more common to get on rate because it would then be 1/171 to get one roll. Farm kalphite's dpick drop. 71% death rate when excluding Kourend and Trollheim with ultracompost. Skilling pets []. I'm having a lot of fun killing the post quest bosses so I think that's a nice reward. The chance of getting a 1kc drop at 1/99 is 1. 6 reg kc to ea awakened and this is even more pronounced at bosses like Leviathan. ago. Personally, I think virtus set on release will be priced near ancestral (~350m) due to a few people paying outrageous prices for the new items. Ring rates are kind of whatever, they're the main chase item, virtus was supposed to be the side reward not rarer than the main chase items by a wide margin. C. Yes and you can get spooned as early as 3kc instead of 1kc. Supreme drop rates. Not saying I agree that quartz should trade in for unique rolls but a single unique roll on dt2 bosses is not as big a deal as a unique roll on basically any other boss. ), you can probably get 18-19 kills per hour. But also removes the chance of being spooned it in a low kc. The community for Old School RuneScape discussion on Reddit. Vorago Drops the Seismic weapons which are currently around 1b for the set due to the rise of magic but also due to the infrequency at which seismics can be obtained. Join. LuxOG • 2 yr. James4820 • 1 yr. Edit 2: They will not drop from targeted loot after you've acquired them first. ~50% drop rate anecdotally. I get it, but let me tell you. Drop sounds are disabled if the number of runs is more than 1. Here's the list of rewards from DT2: Four best-in-slot rings: Ring of True Blood, Ring of True Shadow, Ring of True Smoke & Ring of True Ice. Let that sink in - in 10 weeks, roughly. tv 748 comments Add a Comment Thermald • 3 mo. m sure theyve said the DT2 bosses are soloable but not solo only. Player breaks down the Berserker ring and receives a Berserker icon. Tho it’s always nice when drop rates are reasonable - and I do personally think these DT2 drop rates were a little unreasonable - if they’re not. . Since we’re talking about rings for DT2 Suggestion Most games such as the souls series for example allow players at least two rings. Axe pieces should be tradeable. Yes but Virtus is on all 4 bosses drop tables, think of it like Godsword shards. Increase pet drop rates for awakened bosses! Once all the hardcore gamers have completed the blood torva, having a significant reason to grind the awakened variants would maintain a high level of demand for awakened orbs. That’s what we have to look forward to. SiliskeIBS • 2 yr. 5% will have hit it once or more. While not all bosses need to drop the same items, adding Jars to all boss drop tables would bring a sense of uniformity and balance to OSRS. Rather, the main drop is the Ancient blood ornament kit, which allows players to transmute Torva armour into a blood. Those are only determined by the monster level. A problem with the DT2 bosses, is that the drop rate protection completely removes the chance of getting lucky. “Nightmare/PNM part 2” keeps getting thrown out as a comparison to DT2 drop rates, but they also share the same concept of mostly sidegrading. Rex drop rates. Most LSs can be ran in 1-2 minutes, or even less. 73% of people will NOT have hit the shard LESS than 10 times. Wisp: 45hr @ 20kc/hr. 98 MB 3,556. Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. Did you notice how the ones in beta look like the DKs rings? These rings are probably going to be expensive, and as far as. Whisperer, Vardorvis, Leviathan, normal Wardens. 3 comments. ago Important point that Kieren made: They recognize that. My solution is. Virtus Robe Top - 55m. Hilts have been confirmed as 1/512, so yes he got extremely lucky with the hilts for sure. The Mule Character (mine's name is Sugomo :3) must have 255 Luck and the Drop Rate skill MAXED. How to reroll 20+ wildy slayer tasks an hour while gaining points for your main task streak. Virtus could have been splitted between bosses, with one boss dropping all three pieces with lower chance. Huge Changes to DT2 Boss Drop Rates in Today's Update! #OSRS #DesertTreasure2 #Buff #DT2 #OldschoolRS . The Old School RuneScape Wiki is running a project to add exact drop rates to articles. D2 mp3 files from this reddit thread are included in the sound/ folder. 3K. So let's say for example each ring settles around 200m, Let's say you grind the boss for 50 hours with zero other drops other than one ring and 3 ingots, that 4m an hour for pretty basic boss fights. Agents can go on a farming run on the Dark Zone (DZ), as named bosses almost always drop loot, and chests contain valuable equipment. This is for a stat project for my students during probability, which they will calculate how many kills they should need for upgrading all rings, getting the soulreaper axe, WITHOUT giving them the stated drop rates. This works, it. Runite ore, 200k, 1/50. Rough estimate of 6 hours fighting whisperer every single day with sang staff since 4 hours after the release of DT2. The post-quest versions are significantly harder. Our goal is to ensure that the long-term value of items. That's really surprising, as I've done different bosses that should drop vestiges too and nothing so far. Adjusting Vardorvis a large amount, and the others slightly seems fair to keep time to ring similar on all bosses. They’ve said they’ll be similar to Nightmare or GWD at best. Player obtains new bars, either through trading or as boss drops. Drop Sounds. *. Over 1000 kills with the 1/1000 drop rate. . They are basically slayer/barrage training robes. Keep in mind that we might fine-tune the drop rates even further down the line. Desert Treasure II – The Fallen Empire is almost here! Among the many exciting parts of this quest, you’ll encounter four brand new bosses: Duke Sucellus, Vardorvis, the Leviathan and the Whisperer. Again, that doesn't account for resupplying, deaths, bathroom breaks, etc. Claws and Kodai wand make sense. The post-quest bosses drop tradeable bars and boss-specific untradeable vestiges used in the crafting pathway. People have been crying for scythe content for a while, wouldn't. May 1954. Drop Rates are interesting, pet is rarer than 1 individual piece. Me and a lot of my friends grinded DT2 requirements and were excited for its launch. I'm just over 1900kc. 229. Remove the perfect kill mechanic outside of using it for a combat achievement. Each boss drops a unique scroll piece, which can be combined with the scroll pieces from the other bosses to create a complete magic scroll. However, Jagex has in. I know its still pretty new, but just curious on some early reactions to the ring drop system they're trying with the DT2 bosses. 37 hits to match the average hit of a VW spec; at 3 seconds per attack, this is 7. Now lets realize that the drop rates right now are super rare like everyone is saying they are. DT2 Ring Vestige Drop Mechanics revealed by Mod Ayiza. The new boss hype will die down but everyone will still need rings so theyll go up again. We want to give you time to learn their mechanics, put together gear setups and get familiar with the bosses so that overcoming them feels like an accomplishment, rather than knee-jerk any changes and deprive players the feeling of a hard-fought victory. General Discussion. This is a bit of a weird rant but this isn't meant to be a dig at the design team of the bosses or me saying "reee make the bosses easier reeee" but rather I've noticed there's a few glaring issues when it comes to killing the post quest version of the bosses. This could mean that you’re more likely to make more OSRS gold by killing a specific set of bosses since the gems could have different OSRS GP values on the GE because of the demand for blood and ice spells. Phantomat0 • 200k • 3 mo. Increased the drop rates of Revenant weapons from Revenant NPCs by 5x when killing them on a Wilderness Slayer task. ^ Mod Ayiza. Basically if you can stick to killing a DT2 boss until you get a valuable rare then it is worth it. Using that '1/400' original example, your odds of having the drop by a given kc would look something like this. Zarosians. 3. 2,000 People grinding Vardorvis (and all the other bosses) per hour = hundreds of thousands of gems pouring into the game. DT2 bosses are 1-3 min kills that have substantially better normal loot with a solid drop rate on a 2-3m orb. I know how the drop rolls work, but I hate that you get this quartz that is useless after you already have one/the upgraded scepter. They’re are intended to have a gwds style drop table which is great given how other bosses drop tables are. By creating a requirement of 3 rolls to get the drop, without any indicator to know how many rolls you've succeeded on, it creates a worse feeling of hopelessness when going dry. Tombs of amascut has already surpassed 10% of the lifetime completions of the theatre of blood. This is a Drop Calculator for Diablo 2 Resurrected. Old one agent contract complete requirement: 975K EXP ; New one agent contract complete requirement: 120 KC per 6000 XP : 47000 KC = 2,350,000 EXP Its now nearly 2. To save the economy, simply make all uniques 1/1000 in gwd so the DT2 bosses' loot tables are up to par. . Also? No the 25% increased drop rate. So im coming up with this: If Jagex made the droprate for awakener's orb from awakened bosses 100%, the bosses could be worth doing multiple times and be relevant in the long term (cause as of rn people are solely doing it for blood torva, so it will become dead content sooner or later). This data is used on about 280 drop table articles. Join. It also has increased drop rates for Belongings of an Adventurer, Gold Bars. DT2 Ring Vestige Drop Mechanics revealed by Mod Ayiza clips. Nexling is based on 1/500, rolled independently from the Unique Table listed above. Huncho_Muncho • 2 mo. HotChipsAreOkay • 2. CryptoI'll just try untill I'm 40, then I'll have my first drop. “Drop rates should NOT be balanced around those actually trying to get the drop, it should be balanced so that the prices stay high after bots farm them to death 24/7”. tbow from cox, scythe from tob, shadow from toa, inquisitor’s from nightmare, zcb from nex, the list goes on and on. Unpopular Opinion: ToA Drop Rates Needed Nerfing. The rates are def 1/100 or worse. Players with 200. The bosses are fun but if the rings drop in price they will average out to about 2m/h with a mandatory 800+ kc investment before you can expect to see a return on investment. Things to learn for each DT boss. Whisperer – 1/64. In my opinion the drops from all new bosses are. Can affect. What did he say. Added the Dragon Pickaxe to Kalphite Queen's loot table at a rate of 1/400. If the drop rates weren't good, no one would do them. 5. So they can be dropped in addition to the primary/secondary drops, and even in addition to. Vents within the asylum will now correctly despawn when the encounter ends. • 26 days ago. This leads to an avg gp/kill of 92 gp while in. So, 1/127, 1/512, 1/1,000. An issue that could prevent the Duke Sucellus encounter from starting has been resolved. You read this scroll (in the same way as the prayer scrolls from. Subscribe to GnomeNuts: Buy me a Coffee: more Jars into the game could stimulate the economy by providing more unique items for players to trade. Leviathan - 1/120. it's to be bis ancient armour. ^ "Desert Treasure II - Tweaks and Drop Rates". Drop rates are still estimates from wiki crowdsourcing, but let's look at the drops that are around 100k or higher from Vardorvis: Dragon dart tips, 130k average, 1/50. With a 1/81 unique rate, any virtus piece is 1/648. This is just straight up incorrectly balanced. As of making this post, here are the prices for the Virtus drops. Likely scenario 3: You badly misremembered when and if you actually got any drops in that streak of kills, since even getting a single drop in a set of 600 kills is ~ 1 / 120,315, which is like 14. KevinRudd182 • 18 hr. They take way too long for their current prices. Hypothetical numbers here but for example the blowpipe is 1/512 drop rate right, you have to roll the unique table, then roll the blowpipe specifically, then you get it. Sub-GM: - Slower speed times. could argue toa had its rates adjusted via many nerfs to invo system but this definitely was a bit more indirect of a drop rate change. When calculating a drop rate, divide the number of times you have gotten the certain item, by the total number of that monster that you have killed. ago. Vadorvis: Remove the strangled on the last path to the boss, you shouldnt have to deal with them if you unlocked the teleport and they make it incredibly frustating to resupply alt. Claws and Kodai wand make sense. The players that were able to farm endlessly on release would make have been given access to busted drop rates, while more casual players would have been hung out to dry. The ‘Awakened’ form of these bosses will be unlocked with the Awakener’s Orb, a tradeable drop available from their regular forms. For each stack of the buff, they will gain 6% bonus Strength. tv/ignoblesolid Hey fellow adventurers of OldSchool RuneScape! This morning, I stumbled upon a subtle change in the wiki regarding the drop rates of the Desert Treasure 2 (DT2) quest bosses, and it led me to a significant realization! The Strangled Tablet, Quartz, and Awakener's Orb were initially placed on the tertiary drop table, b This is because all of Vork's common drops are consistantly valuable, but the uniques are not that valuable for thier drop rates. Can just look at the proportion of players with 1100+ vardorvis KC right now. Hey everybody it's Dak here from TheEdB0ys and welcome to my first impressions of the DT2 bosses. lets take normal 150 cause its the simplest at 2% chance of a drop with 1 player its 2% and with 8 its 16% however with comparitive solo content in the game this is far too punishing for what it is. New method!Diablo 2 (D2R 2. After completing the Rapture/Crash encounter, you’ll finally face the big bad of the Deep Stone Crypt raid: Taniks, the Abomination. DT2 Bosses Can't Drop Ring Vestiges Looking at a variety of communities and clan chats, not a single ring vestige drop has been seen. Duke: 49hr @ 25kc/hr. The rare drop table also has a chance at rolling the mega-rare drop table. 1. Ring Total Expected Time To Completion: 135 Hours. ago. These numbers are based on the wiki drop rates and 10000 simulated completions per boss. Virtus Mask - 15m. . Desert Treasure 2 Day of Release!#DT2 #DesertTreasure2 #QuestGuide #OSRS #DT2FinalBossHow to reroll 20+ wildy slayer tasks an hour while gaining points for your main task streak. Yea wouldn't do anything for bosses that are immune to poison but it would be quite nice in situations were poison is helpful. tangoetuna • 2 yr. Not_Vile • 4 days ago. Additional comment actions. I've used a total of 5k tokens and I've only made it to an addy defender. As far as the DS2 bosses and their drops, the poll for whether or not they should be repeatable fights hasn't finished yet, so we won't know until in ~24 hours. They are exclusively obtained as drops from The Leviathan, The Whisperer, Vardorvis, and Duke Sucellus. Green logging a boss is not the basis of a boss' drop table. GIM storage Glitch (missing shadow) x6 months. If all rolls above were unsuccessful, the standard drop table is rolled. The Old School RuneScape Wiki is running a project to add exact drop rates to articles. Vardorvis has terrible orb rates. DT2 Awakened drop rates. ago. For each stack of the buff, they will gain 6% bonus Strength. There have been some good updates recently and upcoming to help with this: elidnis ward, ancient sceptre, and the new ring/virtus robes from DT2. Any other dt2 might be alright going drop rate or over for the venator ring might be the most mind numbing grind I've done yet. Do perfect boss kills impact unique drop rate or only common drop amounts for the DT2 bosses? we can infer something by seeing what people do to get the loot rolls and then seeing if they did the same thing on rolls that they got uniques. Yeah bro hard, people already totalled 10-20+ hours on the bosses alone, it's pretty sad and shows just how addicted some people are. I see a lot of complaints particularly with duke, but others in general about perfect kills. S7EFEN • 21 hr. D2 and D2R Bossq and Monster Drop Simulator. Duke – 1/90. The bosses throw out these giant projectiles, and each one is defined by a giant glowing red carpet. Duke - 1/108. I doubt that jagex actually took into account bank run times, resupplying, and all that fun shit. Most of us started to quit after rings were crashing hard and the drop rate change was the nail in the coffin. Using that '1/400' original example, your odds of having the drop by a given kc would look something like this. 2K. and what’s the only weapon being dropped by the DT2 bosses? that’s right, a 2h axe. With the program you can farm bosses/monsters one at a time or set a number of runs. . A specific piece of Virtus is literally harder to get than the pet. To calculate your expected hourly profits for a given boss, take the listed GP/kill total and multiply it by your kills per hour (KPH). DT2 does this well, because not only does it not shit out resources like a boss such as muspah or zulrah, but it also has a clamped and consistent drop rate for the big ticket uniques, which means that as long as you are persistent, you will get the drop, as opposed to something like the DWH grind, which people have gone 4-6x over rate on and. Not sure if you are saying an upfront cost in general is insignificant, or the difference between Bryophyta and DT2 boss situations are, so I can’t really comment on that. r/PFSENSE. The routine for farming Act Bosses is more or less the same from boss to boss - use a Waypoint to get as close to the boss as possible (Catacombs Level 2, Durance of Hate. Even if that one guy had killed all 4 bosses, he could have just rolled good RNG on the last one and it could have nothing to do with the method. Get 3 points, and the vestige spawns. Given that kills take about half as long, we would expect drop rates to be somewhere in the 1/. 000028%. If x > 1 only uniques, sets and runes/essences/uber keys are kept as loot. Wisp: 45hr @ 20kc/hr. Archived from the original on 3 August 2023. My Conclusion Based on analyzing the data I've collected I believe that the small drop table that is created for you when you enter the boss room consists of roughly 3 cheap drops (pure essence, various chain bodies, etc) and 3 mid-drops (dragon arrow tips. In a 10-man mass at Callisto for example, the drop rate is approximately 1/2000/10 = 1/20,000. 1. TLDR: Jagex is a business and it's in their best interest to keep the drop rates low. one mechanic for the shadow boss darkens the entire room and you have to turn on a certain brazier and deal damage before it is extinguished and you need to move to the next. Agreed! I’m the official representative of the Ironman community & I support this! Neat, guess 16 year old content with superior gear and methods like kiting and chinchompas outs. With 90 Magic, player fuses Berserker icon with Ultor vestige. New DT2 bosses are good, METAs are forming, should hopefully have more transparency on drop table and boss stats soon. While the designs. This also has the benefit of helping to add value to new boss drop tables in addition to the new proposed uniques, so they can be less reliant on resource drops for profit. 19 5 comments Add a Comment KodakKid3 • 17 days ago The wiki gets crowdsourced data through RuneLite I believe, they have solid drop rates on all the normal drops, but. That means that despite the uniques being more common, the bosses are now actually less gp/hr to kill, and it also means the uniques will go down in price quicker as a result of. The chance of receiving a unique from Nex is the same, but both players have half the chance. If you have better gear (torm, imbued heart, etc. Virtus' intended use wasn't to be a stepping stone. If they lock in around 15M and stay there, people will buy the old rings. For now Let's try and enjoy those well made bosses! nex was bumped from /43 -> 53 within hours of release then a year (?) later back down to /43. I've talked to more than a dozen people and they have close to similar rates, one guy had 2 in 5000 crabs. There is one that I was looking at, loot simulator at oldschool. When ToA came out, everyone complained that the drop rates were too high. Business, Economics, and Finance. Philadelphia 76ers. 200kc here no orbs at all. I think they missed the mark the the anti dry mechanic. 28 July 2023 The Whisperer should no longer fire more attacks in a row than intended. To learn more about how to fight each of. The new boss that drops claws is 5m an hour because it has a 1/1000 rate on a 90m item, so you achieve some balance there and you dont necessarily flood the game with ancestral and tbows And lastly, why this idea is something that needs to happen now, because you're releasing 4 new bosses with 4 new drop tables and potentially dozens of new. Jagex still showed the cheater on the world first too which is funny. valdo33 • 5 days ago. toa rates were definitely not balanced around people sending. Reply reply. Say you roll an axe piece, you already progressed your ring, but now you can chose to either keep killing the same boss. So arguments made in relation to the CG drop table should apply to a DT2 boss as well. Drop rate for all bosses. The two are not even comparable. Can at least some of the dt2 bosses be doable with multiple players. Maybe the DT2 boss drop rates are intentionally conservative with the intent of being adjusted as needed. Dt2 bosses. Anybody have any educated guesses on drop rates for individual virtus pieces? I was assuming it would be something like 1/900 each (1/300 to hit table) but from what I’ve seen it might be even rarer. Make the new quest bosses drop parts that upgrade existing rings like berserker ring, archer ring. RS3 leaves it up in the air Sucellus’s fate, could be. Desert Treasure II - The Fallen Empire is a grandmaster quest in the Mahjarrat series, and a sequel to Desert Treasure I. Note: the Awakened variants of these bosses have 3x the chance to hit the unique table. John needs to continue buffing its drop table if that's the pet rate. Vote. clips. 28 votes, 27 comments. Today we’re asking you to give the greenlight to a handful of exciting new offerings that will drop from the four fearsome bosses of Desert Treasure II – The Fallen Empire. ReplyIn those 15, I got 3 Kyros and 3 Senja, along with the weapon Essence it drops. The recent increase in drop rate of DT2 bosses has directly impacted the price of all the uniques coming from this content, some of it falling over 50% in a single day. Any listed KPH rates below are based on the current meta farming methods, to allow for comparison between bosses. Each of the four bosses fought after the quest will have a chance of dropping a specific item that is used to make this axe, meaning players must kill all four bosses to assemble it. I also think the ring upgrades will start around 70-100m. TheZarosian • 23 hr. ago. Kc/hr may vary but I've been told this is close to EHB when accounting for bank time. Virtue drop rates. Drop rates are sourced from the Runescape Wiki. Today we’re asking you to give the greenlight to a handful of exciting new offerings that will drop from the four fearsome bosses of Desert Treasure II – The Fallen Empire. Fight caves are great for t4 frags. The main difference is Vorago takes. The loot that drops in nightmare act 1 is not as good as the loot that drops in nightmare act 4. I've been saying since we found out about the invisible shard drop that it just makes the drop tables feel bad. That's why their drop rates made sense then. 229. secure. Trivia [edit | edit source]This content is 72 days old and this dude is a few days away from breaking the 10k. which sounds kinda OP to me. Average completion time (excluding Virtus) for each of the new DT2 bosses: 221. 5% will have hit it once or more. The mechanics of spreading out the completion goal across multiple. Use the breakable nerve endings on each other to create the right combination and repair the endings in the middle of the room. DT2 bosses do not have any KC requirements to go back into boss, shorter run back (teleports make it even closer), and can be solo'd. This means the following rates will now apply: Vardorvis – 1/136. Great fight for getting into a rhythm and cruising through dodging everything. Without giving too much away, it’s no secret that four repeatable bosses, each with their own unique drops, is a first for questing in Old School. ago. it's to be bis ancient armour. Tombs of Amascut [ edit | edit source] Desert Treasure II - The Fallen Empire is a grandmaster quest in the Mahjarrat series, and a sequel to Desert Treasure I. I have an average of a 4. "Desert Treasure II - Tweaks and Drop Rates". Based off the wiki it seems that the bosses have varying rates for virtus/rings/axe pieces. With Desert Treasure 2 coming in a couple months, Jagex will be pitching the rewards for FOUR new bosses that will each have their own unique drop tables. Please help upvote for visibility! 2. This is as someone who did 1500 vardorvis pre update without an ultor visage. then i went to leviathan and was like what the fuck. I have been having a blast at these new bosses. 72. While the awakened bosses have a slightly better drop rate for the unique drop table (3/x rolls, x being the boss' respective unique chance), they are not meant to be farmed for them, as they are significantly harder to kill. I disagree because none of the cox drops would fit thematically to be on the new DT2 boss tables either.